Make your way home to the castle.
You have been challenged by
Choose your magic
Selected:
Protective Magic
Protective Magic - not available
Life Magic
Life Magic - not available
Source Magic
Source Magic - not available
Chaos Magic
Chaos Magic - not available
Corrupted Magic
Corrupted Magic - not available
White Mana - Protective Magic
White mana is an unnatural form of mana, a derivative of blue mana refined by priests used for protective magic to establish order and provide protection against death magic. Shields are usually worn by sentinels and guardians to protect the living and life itself, but it is also commonly abused by necromancers to keep their undead creations in shape. But where protective magic has its benefits, it also has downsides, the fine fabrication is inferior to weapons and spells using chaos magic.
You have 50 shield points, every additional magic level of any color will increase your maximum shield points by 10.
You have 50 shield points, every additional magic level of any color will increase your maximum shield points by 10.
Level 1+ Effect - Basics
Deals 1 basic damage per mana
Activation combos of 6+ mana will slightly increase the basic damage
Additionally recharges shields by 50% of basic damage
Additionally deals 50% of basic damage against enemy shields
Activation combos of 6+ mana will slightly increase the basic damage
Additionally recharges shields by 50% of basic damage
Additionally deals 50% of basic damage against enemy shields
Level 2+ Effect - Evasion
Grants a 10% chance per selected protective magic to evade enemy bonus attack damage vs shields
Every additional level increases the protective magic basic damage by 15%
Every additional level increases the protective magic basic damage by 15%
Level 3+ Effect - Transition
25% of the enemy basic attack damage will transition into shield recharge for you when used at the same time the enemy action finishes
Level 4+ Effect - Synergy
White Synergy Effect: Additionally recharges shields by 25% of basic damage and deals 25% of basic damage against shields
If protective magic is selected at least once, every non-white mana will receive white synergy effect and every white mana will receive synergy effects from all other magic selected
If protective magic is selected at least once, every non-white mana will receive white synergy effect and every white mana will receive synergy effects from all other magic selected
Level 5 Effect - Restoration
1% chance per activated white mana to regenerate 20% of your maximum shield points instantly
Green Mana - Life Magic
Green mana is a natural form of mana created by every living being, tree and plant. From bears to shamans, evolved beings have developed the means to use life magic to increase their strength or even heal themselves to withstand the tests of battle time and time again. But as evolution goes, some creatures have developed a habit of leeching life force using black mana instead of facing their enemy in battle, becoming an archetype for many nercomancers to come.
You have 100 health points, every additional magic level of any color will increase your maximum health points by 20.
You have 100 health points, every additional magic level of any color will increase your maximum health points by 20.
Level 1+ Effect - Basics
Deals 1 basic damage per mana
Activation combos of 6+ mana will slightly increase the basic damage
Additionally heals by 50% of basic damage
Additionally deals 50% of basic damage against enemy health
Activation combos of 6+ mana will slightly increase the basic damage
Additionally heals by 50% of basic damage
Additionally deals 50% of basic damage against enemy health
Level 2+ Effect - Fast Aid
Grants a 10% chance per selected life magic to double the healing effect
Every additional level increases the life magic basic damage by 15%
Every additional level increases the life magic basic damage by 15%
Level 3+ Effect - Transition
25% of the enemy basic attack damage will transition into healing for you when used at the same time the enemy action finishes
Level 4+ Effect - Synergy
Green Synergy Effect: Additionally heals by 25% of basic damage and deals 25% of basic damage against enemy health
If life magic is selected at least once, every non-green mana will receive green synergy effect and every green mana will receive synergy effects from all other magic selected
If life magic is selected at least once, every non-green mana will receive green synergy effect and every green mana will receive synergy effects from all other magic selected
Level 5 Effect - Rejuvenation
1% chance per activated green mana to heal 20% of your maximum health points instantly
Blue Mana - Source Magic
Blue mana is the origin of all mana, it is the purest and therefore strongest form, every other kind of mana has developed from it. It can be found everywhere in the world, in the water, in the air and in the ground. It has been around since the dawn of time and embedded the world into a steady stream of evolution. Wizards have specialized on harnessing blue mana for focused source magic, such as shooting lighting bolts at enemies or shattering even the most powerful spells.
Level 1+ Effect - Basics
Deals 1.5 basic damage per mana
Activation combos of 6+ mana will considerably increase the basic damage
Activation combos of 6+ mana will considerably increase the basic damage
Level 2+ Effect - Stun
Grants a 10% chance per selected source magic to stun the for 1 round
Widens your mana container by 1 column
Every additional level increases the source magic basic damage by 15%
Widens your mana container by 1 column
Every additional level increases the source magic basic damage by 15%
Level 3+ Effect - Block
When used at the same time the enemy action finishes, the enemy basic attack damage, shield recharge and healing will be reduced by 25%
Level 4+ Effect - Synergy
Blue Synergy Effect: Additionally increases the basic damage by 35% and increases basic damage of the activation combo with 6+ mana
If source magic is selected at least once, every non-blue mana will receive blue synergy effect and every blue mana will receive synergy effects from all other magic selected
Widens your mana container by 1 column
If source magic is selected at least once, every non-blue mana will receive blue synergy effect and every blue mana will receive synergy effects from all other magic selected
Widens your mana container by 1 column
Level 5 Effect - Denial
1% chance per activated blue mana to interrupt an enemy action
Red Mana - Chaos Magic
Red mana is a natural and destructive form of mana. It is created when blue mana gets condensed, turning it into fire or even dispersing in an explosion. It is the essential element for summoned creatures from the underworld like demons and dragons. Like blood it flows through their veins, turning them aggressive and destructive. It is also favored by witches and warlocks in the form of chaos magic in weapons and spells as an effective way to destroy the enemy shields.
Level 1+ Effect - Basics
Deals 1.25 basic damage per mana
Activation combos of 6+ mana will slightly increase the basic damage
Additionally deals 100% of basic damage against enemy shields
Activation combos of 6+ mana will slightly increase the basic damage
Additionally deals 100% of basic damage against enemy shields
Level 2+ Effect - Deflagration
Grants a 5% chance per selected chaos magic to avoid enemy attack damage
Every additional level increases the chaos magic basic damage by 15%
Every additional level increases the chaos magic basic damage by 15%
Level 3+ Effect - Transition
When used at the same time the enemy action finishes, 25% of the enemy basic attack damage will be reflected, 25% of the enemy shield regeneration or healing will be diverted towards you
Level 4+ Effect - Synergy
Red Synergy Effect: Additionally increases the basic damage by 15% and deals 50% of basic damage against shields
If chaos magic is selected at least once, every non-red mana will receive red synergy effect and every red mana will receive synergy effects from all other magic selected
If chaos magic is selected at least once, every non-red mana will receive red synergy effect and every red mana will receive synergy effects from all other magic selected
Level 5 Effect - Incineration
1% chance per activated red mana to destroy 20% of enemy shield points instantly
Black Mana - Death Magic
Black mana is a natural form of mana that originates from green mana when corpses begin to decay. It is also produced by living beings, such as snakes, or plants in the form of toxins. Black mana can quickly destroy green mana, spreading like a virus, and has been the cause of many plagues. Necromancers use black mana for death magic to bring undead creatures back into existence, but also for creating weapons and spells that focus on destroying the enemy's health.
Level 1+ Effect - Basics
Deals 1.25 basic damage per mana
Activation combos of 6+ mana will slightly increase the basic damage
Additionally deals 100% of basic damage against enemy health
Activation combos of 6+ mana will slightly increase the basic damage
Additionally deals 100% of basic damage against enemy health
Level 2+ Effect - Absorption
Grants a 5% chance per selected death magic for enemy bonus attack damage against your health to transition into healing for you
Every additional level increases the death magic basic damage by 15%
Every additional level increases the death magic basic damage by 15%
Level 3+ Effect - Transition
When used at the same time the enemy action finishes, 25% of the enemy basic attack damage will transition into shield recharge for you
Level 4+ Effect - Synergy
Black Synergy Effect: Additionally increases the basic damage by 15% and deals 50% of basic damage against health
If death magic is selected at least once, every non-black mana will receive black synergy effect and every black mana will receive synergy effects from all other magic selected
If death magic is selected at least once, every non-black mana will receive black synergy effect and every black mana will receive synergy effects from all other magic selected
Level 5 Effect - Crosscut
1% chance per activated black mana to destroy 20% of enemy health points instantly
This is the story of the world called Sorcera, a world in which magic is the foundation of all that exists. In the form of mana it can be found in every blade of grass, stone, drop of water and even in a blow of wind. A beautiful world bearing great secrets and shaped by many different races living together in peace and prosperity.
But Sorcera is in peril... forces yet unknown have secretly begun preparing the downfall of the civilized cultures and the demise of everything that is good in this world.
It is up to you to prevent this from happening. Take control of the young, talented and rather unknown wizard apprentice who lives in the kingdom of men, ruled by the good and kind King George. As your apprenticeship is about to finish, your teacher Wizard Master Milarius has asked you to come to his hut deep in the forest to receive your graduation.
But before you embark on the greatest adventure of your life, know that the fate of this world is entirely in your hands, your decisions will determine the course of the Legend of Sorcera.
Choose a difficulty
| Kindergarden | As easy as a walk in the park. Enemies have 50% shields and health points. |
| Easy | That's not a challenge. Enemies have 75% shields and health points. |
| Hard | THAT'S a challenge. Enemies have 100% shields and health points. |
| Impossible | Now this is just impossible to beat! Enemies have 125% shields and health points. |